A builder’s harbor.
Projects, and the logbook of their making. I build things by nature — and keep the horizon open.
Latest from the logbook
All entries →2026-08-17Battle 2.8 — a proper sea
The board turns 30°, ships sail straight at the enemy, and the water finally acts like water.tindi-battle2026-08-15Battle 2.7 — the harbor remembers you
Optional accounts with no email attached, chess clocks, and tournaments that run themselves.tindi-battle2026-08-02Battle 2.6 — one die to rule them all
Replacing 2d6 + penetration + criticals with a single d6. Why less dice made a better game.tindi-battle
The board turns 30°, ships sail straight at the enemy, and the water finally acts like water.tindi-battle2026-08-15Battle 2.7 — the harbor remembers you
Optional accounts with no email attached, chess clocks, and tournaments that run themselves.tindi-battle2026-08-02Battle 2.6 — one die to rule them all
Replacing 2d6 + penetration + criticals with a single d6. Why less dice made a better game.tindi-battle
Projects
All projects →APP · WEB
Tindi Battle
A naval wargame on a 64×64 hex board — fog of war, mines, doctrines-driven AI, online rooms and tournaments. One HTML file, zero dependencies.
BUILDHomelab
Proxmox, Docker, NGINX Proxy Manager, Tailscale — the machinery that hosts everything you're looking at right now.
BUILDtindibay.com
This site: Astro, self-hosted, designed before a single line of production code. The shipyard building itself.