Logbook
The ship’s log.
Progress, lessons and honest dead ends — one entry per voyage. Subscribe by RSS if you want the tide reports.
2026-08-17Battle 2.8 — a proper sea
The board turns 30°, ships sail straight at the enemy, and the water finally acts like water.tindi-battle2026-08-15Battle 2.7 — the harbor remembers you
Optional accounts with no email attached, chess clocks, and tournaments that run themselves.tindi-battle2026-08-02Battle 2.6 — one die to rule them all
Replacing 2d6 + penetration + criticals with a single d6. Why less dice made a better game.tindi-battle2026-07-28400 simulated wars later
What a balance simulator taught me about second-player advantage — and evasion.tindi-battle2026-07-12The harbor gets a name
Why this site exists, what Kesey has to do with it, and what a logbook is for.tindibay.com2026-06-30Docking the homelab
Proxmox, one proxy to rule the subdomains, and SSL that renews itself.homelab
The board turns 30°, ships sail straight at the enemy, and the water finally acts like water.tindi-battle2026-08-15Battle 2.7 — the harbor remembers you
Optional accounts with no email attached, chess clocks, and tournaments that run themselves.tindi-battle2026-08-02Battle 2.6 — one die to rule them all
Replacing 2d6 + penetration + criticals with a single d6. Why less dice made a better game.tindi-battle2026-07-28400 simulated wars later
What a balance simulator taught me about second-player advantage — and evasion.tindi-battle2026-07-12The harbor gets a name
Why this site exists, what Kesey has to do with it, and what a logbook is for.tindibay.com2026-06-30Docking the homelab
Proxmox, one proxy to rule the subdomains, and SSL that renews itself.homelab